Imaginary Worlds
A real-time AI-generated, multiplayer text RPG.
No scripts. No limits.
🎮 How does it work?
Type any action. Really, any action.
• "I'm trying to hack the drone with my cybernetic deck."
• "I'm throwing a fireball at the wooden door."
• "I'm trying to convince the guard that I'm his superior."
The engine calculates your probabilities of success (Bayesian Resolution) and generates the rest of the story, along with a unique illustration of your current location.
✨ Key Features
• Total Freedom (LLM): Forget A, B, or C choices. The story unfolds as you play.
• "Hardcore" RPG System: Your skills, inventory, and knowledge directly influence the dice rolls.
• Connected Multiverse: Switch between a fantasy world and a cyberpunk dystopia, survive a zombie apocalypse, or explore space.
• Modern MUD (Multiplayer): You're not alone. Encounter other players in real time, trade loot, or chat via the "Whisper" system.
• Permadeath: The tension is real. If you die, you lose everything. 🛠️ Under the hood: Developed with passion to push the boundaries of emergent storytelling.
• Tech: React, Node.js, Real-time Streaming.
• Visuals: On-the-fly contextual image generation.
• Economy: "Solarpunk" credit system (universal income based on server activity). ⚠️ Developer Note: The game is constantly evolving (Live Service). Updates are released regularly to add new mechanics and new worlds. Join the experience and write your own legend.
If you donate $1, it will cover the server costs for 12 fully active players for one day.
| Updated | 3 days ago |
| Published | 11 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | primals.netgames |
| Genre | Interactive Fiction, Adventure, Role Playing, Simulation, Survival, Visual Novel |
| Tags | AI Generated, Fantasy, Sci-fi |
| Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
| Average session | A few minutes |
| Languages | English, French |
| Inputs | Mouse, Smartphone |
| Accessibility | Color-blind friendly, High-contrast |
| Multiplayer | Server-based networked multiplayer |
| Links | Our data engine |
Development log
- Sun day #2 - Saving tokens3 days ago
- Sun day #1 - Synchronized multiplayer illustrations10 days ago
